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161. Solution to isk faucet with supers/carriers in null sec - in Player Features and Ideas Discussion [original thread]
Beast of Revelations wrote: Linus Gorp wrote: Beast of Revelations wrote: Linus Gorp wrote: Beast of Revelations wrote: but in ratting some anom, the carrier would be alone With a cyno, in range of a (super) capital blob. That ...
- by Old Pervert - at 2017.06.14 16:42:11
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162. Making Modules/Rigs dictate Citadel/Engineering structures Timers? - in Player Features and Ideas Discussion [original thread]
Rhaegon Aesir wrote: You forgot to write "To: The Developers:" in your post title Totally threw me off too. On topic: 1) Why? 2) This change would only benefit the massive groups with a significant presence in all timezones (who could defe...
- by Old Pervert - at 2017.06.14 16:32:12
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163. How to fix plex and isk balancing - in Player Features and Ideas Discussion [original thread]
Ikshuki wrote: Problem is, plex is the #1 contributor to the 300% market inflation. The problem is, players like you have exactly zero understanding of how the Eve economy works. If I were to buy a plex with money and sell it on the mark...
- by Old Pervert - at 2017.06.14 16:24:57
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164. Planetary Fozzie SOV: P-FOV - in Player Features and Ideas Discussion [original thread]
Dark Lord Trump wrote: tl;dr. But more importantly... why? Wanding SOV is tedious already. There's exactly zero reasons to make it more tedious.
- by Old Pervert - at 2017.06.14 16:18:11
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165. a true pirate ship idea - in Player Features and Ideas Discussion [original thread]
Fit virtually any ship with a salvager (or bring a depot and refit to a salvager) and you solve 99% of the need expressed in your OP. Or just fly a battle noctis, which solves 100% of the needs of your OP.
- by Old Pervert - at 2017.06.14 16:13:22
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166. Emojis in game - in Player Features and Ideas Discussion [original thread]
**** that. Hell no. No goddamned way.
- by Old Pervert - at 2017.06.14 16:08:43
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167. Split multiple stacks with shift-drag - in Player Features and Ideas Discussion [original thread]
Would make redistributing my PI items easier. I always fly out all the indy ships, deliver everything to one, split the four P1s into even stacks, and deliver the stacks back to the PI toons. That said, it's not that much work; I'd rather dev tim...
- by Old Pervert - at 2017.06.14 15:41:20
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168. A change to Skill Injectors to fix the FOTM / high-SP injecting. - in Player Features and Ideas Discussion [original thread]
I inject on my alts to save time. Saving less time by having it trickle in makes them of less value. "Oh we're flying XYZ tonight? Let me inject that and I'm gtg".
- by Old Pervert - at 2017.06.13 17:36:25
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169. CCP making real money - in Player Features and Ideas Discussion [original thread]
Real skins!
- by Old Pervert - at 2017.06.13 17:30:17
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170. New idea for cyno's - in Player Features and Ideas Discussion [original thread]
Bombers don't have a lot of mass and everyone who has in any form attended a substantial bomber drop knows how effective that is. (Un)fortunately (depending on your perspective) cyno bridging is used for a LOT more than just hot dropping on peopl...
- by Old Pervert - at 2017.06.13 17:27:49
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171. Forgotten drones - in Player Features and Ideas Discussion [original thread]
grgjegb gergerg wrote: I was musing on that, though, with half a mind to post. 'Cept I'm hardly a good source for sov stuff. What if players could deploy a rogue drone hive "seed" in nullsec systems? It would start off small and hard to scan, ...
- by Old Pervert - at 2017.06.12 22:15:09
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172. Alternative fix to fighter nerf - in Player Features and Ideas Discussion [original thread]
Quick disclaimer, I don't own a carrier; I'm training into one now for doctrine, but I've got nothing to gain at the moment from a ratting perspective by un-nerfing carriers. I've also recently discovered a new way to do PI (my secret, I'm sure ot...
- by Old Pervert - at 2017.06.12 18:01:15
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173. Delay for appearing on local chat - in Player Features and Ideas Discussion [original thread]
I'd totally support the delay, so long as the person entering local cannot see said local at all for the same period of time. Once you realize that now you either have to hang out in system for x number of seconds to see if there's even something...
- by Old Pervert - at 2017.06.12 17:31:28
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174. Isk sink idea (if it's such a problem) - in Player Features and Ideas Discussion [original thread]
Skins are a buy-once thing. Even if you made them 5 billion isk each, it would collectively take an almost infinitesimally small amount of isk out of the game.
- by Old Pervert - at 2017.06.12 17:27:24
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175. On the stabilization of empires and renter alliances in eve today. - in Player Features and Ideas Discussion [original thread]
Except it's not forced PVE. If you don't want to fight them, just roll out of the system. Someone else will be happy to move in I'm sure. The way I see this particular mechanic working, is that it would be "just enough" (which would be very diffi...
- by Old Pervert - at 2017.06.09 20:28:15
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176. On the stabilization of empires and renter alliances in eve today. - in Player Features and Ideas Discussion [original thread]
Asset Confiscation Officer wrote: Old Pervert wrote: Asset Confiscation Officer wrote: remove reinforcement mechanics instead. The first timer, sure. But if you want to encourage PVP you need to give the owners of "the thing" time to r...
- by Old Pervert - at 2017.06.09 19:34:37
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177. On the stabilization of empires and renter alliances in eve today. - in Player Features and Ideas Discussion [original thread]
Asset Confiscation Officer wrote: remove reinforcement mechanics instead. The first timer, sure. But if you want to encourage PVP you need to give the owners of "the thing" time to respond. Otherwise it will just be people blitzing into othe...
- by Old Pervert - at 2017.06.09 17:03:06
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178. 4K Resolution and the cursor. - in Player Features and Ideas Discussion [original thread]
As long as it's only optional, no complaints. I like my overview and cursor the way they are.
- by Old Pervert - at 2017.06.09 17:00:47
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179. On the stabilization of empires and renter alliances in eve today. - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Mandatory ratting is a terrible mechanic and you are a terrible person for suggesting it. Those of us who play this PVP centric game in order to PVP, and do not want to PVE at all, should not be forced to shoot red chevro...
- by Old Pervert - at 2017.06.09 16:50:32
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180. Nullification and Interdiction - in Player Features and Ideas Discussion [original thread]
Kassimila wrote: [quote=Xair Nuitarius] You misspelled "Be able to fly around null sec being nearly un-catchable." Cepters can get smartbombed all too easily. That said, I'd love for hictor bubbles to stop nullified ships. I agree with you ...
- by Old Pervert - at 2017.06.08 20:25:36
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